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Τόμος 5 | Τεύχος 2 | 2017



The article is focused on the phenomenon of gamification in education. The basic idea behind that is to show the use of gamification in Online learning environments. For this reason we present data on the design, implementation and evaluation of the online project “building the school of the future” which was implemented on the asynchronous learning platform in the Directorate of Secondary Education of Drama from October up to November 2015. Four hundred and fifty seven (457) teachers from forty-nine (49) regions of Greece were involved in the project. These teachers, on the basis of a scenario which guided the whole process, undertook a series of initiatives in order to design and propose the school of the future. The research project was a coordinated procedure by which the application of interactive stochastic models and the gamification model attempted to strengthen the interaction among the participating teachers. From the evaluation of the process, it became clear that in online environments of asynchronous learning where the participants are located in a distance of place and time, the reinforcement of their interaction with gamification techniques must be a major part of the design of training as it contributes substantially and decisively to the achievement of the objectives initially set.


Πλήρες Κείμενο: pdfGamification is not (just) a game but it is an important material for on line distance learning675 KB